![sins of the father oblivion sins of the father oblivion](https://static.wikia.nocookie.net/elderscrolls/images/e/ea/Canvas_the_Castle.png)
So you should use the most expensive destruction spell with biggest damage and aoe. Yeah, when your magicka is full, you will reach an overload and you must release the energy. You propably noticed that I incorporated destruction.
![sins of the father oblivion sins of the father oblivion](http://ldsmag.com/wp-content/uploads/2016/10/06-The-First-Nail.jpg)
SINS OF THE FATHER OBLIVION FULL
As for the melee enemies.just dispatch them with your sword and shield.īut the real fun comes, when you see that your magicka tank si full of fuel. I think the archers will give you some hard times (they tend to run, you know) so this is where Damage Reflection comes in handy. They will probably kill themself because of Spell Reflection. You are using them as tools to power your own spells, so let them. You would think that magic users are your first target, but thats far from truth. Cast Spell Absorbtion, Spell Reflection and if you have some magicka left cast Damage Reflection too. When you ran into a magic user, hide behind your shield, let them cast some spells (try imagine their puzzled looks when they just hit you with deadly lightings and you still stand there) and then comes the fun. It gives you the feeling you have some limitations. After every hour I repeatedly casted some mysticism spell to burn magicka. Yeah, this guy can do magic, but he can not hold it in himself, so he must release it. I played this character with 0 magicka all the time, it was my way to roleplay the true antimage. Mysticism in Oblivion is awesome school, it haves few of the best spells in the game like Spell Absorbtion, Spell Reflection and Damage Reflection. These spells are the centerpoint of this build. I think it is time to explain it properly. they will feel really sorry for ever meeting you. So necromancers, conjurers, vampires, deadra, atronachs. But against those who use magic.hell, that is where this guy starts to shine. The thing behind this build is that I wanted to create simple warrior when it comes to normal enemies. Recommended quest: Mages Guild, Fighters Guild, Main Quest, Peryite´s Shrine, Order of Virtuouse Blood, The Killing Field Long, short, tiny, I do not mind your size preference as long as it gets the job done. You know, farm boyz powah! Then you can switch for elven long or short sword with some elemental damge enchantment. For swords I went with the best I could find, but for the early game Chillrend is not bad. Other option is Escutcheon of Chorrol which is leveled item, so it is worth taking around level 10. It fits the character (even if the looks are not that impressive) and I mostly used elven shield, but when I got my hands on Spellbreaker (does not care that it is heavy armor) I could not pass on that one. Secondary Stats: Agility and Speed (That means that every level you should increase intelligence and strengh, then alternately agility and speed.)Įquipment: I went with elven armor. Skills: Blade, Block, Athletics, Light Armor, Alchemy, Mysticism, Destruction They are people too, you know?! Well mostly. Not because I became some Altmer/Thalmor fan or something. Race: Altmer (Why?Because of the magicka increase. Deadra, undead, necromancers, they all became his enemies. He could absorb magic, store it and then transform it to enhance his fighting capabilities against mages especially and all things magical. This High Elf is one of them and it was during an invasion of Sload on Summerset Isles when he found out what potencial lied within him. But some Altmer have that abilities locked, hidden deep inside them, waiting to burst out. It is said, that every Altmer have some affinity for magic, some small degree of ability to manipulate magical energies. Without more weeping on my crappy English I present to you: It was one of my favourite characters and it was all possible because of the amazing Atronach Birthsign wich really improved my gameplay.Īnd I have to warn you, English is not my native language and I have not been using it for some time. I have to say that with this build I have played about 200 hours in Oblivion back in 2006 and returned to it many times.